September 13, 2003

Drum Notation In Logic  [ Edit ] 

This question turned out to be easy. Drum notation is quite possible in Logic for MIDI tracks.

If your MIDI track is already setup as a drum track (usually mapped to MIDI channel 10), then it already will be setup to use drum notation, and you’ll be good to go. If you want to setup some other MIDI track to drum notation, just open the Score editor (by default you just double-click a MIDI object), and under the track’s name (Trumpet, Drums Mapped, Sousaphone, whatever) you’ll see “Style”. You want the one called #Drums.

Logic Audio offers one style of percussion notation. It works just fine, uses Xs for cymbals and other sensible things, but you may want to change these defaults. Unfortunately, you can’t. Logic Audio doesn’t let you create or import new Score Styles (as they’re called). To do that, you have to own Logic Gold or Platinum. It costs a few hundred dollars to upgrade, I think, which right now is a bit rich for me.

Still, Logic does percussion notation, and does a fine job. This is useful to know.

Posted by Joe | TrackBack
Comments

Hello. I was wondering if anybody knows an answer to this problem that I am having with using Logic Gold (OS 9). When I am recording audio, I am unable to get the level set correctly. I use the MAUDIO DUO which is a two channel pickup with mic preamps. The level is normal when using the condenser mic but is far to low when I try with the guitar. The guitar is turned up all the way but it still only registers on Logic once I have normalized the file. Unfortunately, normalizing brings lots of static with it. Can anybody help? Thanks. Laurie

Posted by: Laurie Holden at February 15, 2004 11:12 PM

WTF??????

Posted by: Hannah at February 24, 2006 2:33 PM

To change the style of the objects you can create a mapped instrument, point that recently created instrument, and then you will get a window where you can change the pointer for every object, snare (o), kick(o) , cymbal (x), etc..

Posted by: charasoverride at March 10, 2012 5:13 PM
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